The way these three pieces are aligned can allow you to stay in place and be in cover from most directions, and when you need to be in cover from a different angle, you can quickly pivot. Just to the South of the terminal you hacked is a cluster of cover. Once you access it, another timer will start, and you need to hold down the area while the enemy converges on your position. Soon you will be in a large room, with another core at the center of it for you to hack. Once defeated, pick up its loot, then keep heading to the upper-right. This should take considerably less time to do than before. Again, take out the little spiders first, and then focus down the large one. In the next room is another Mecharachnoid, however, this one is much lower level. There aren't really any collectibles here, so head to the lower-left, before following the hallway to the upper-right. You're deep in the AGI Cognitive Core now, and close to your objective. Open the bridge and take out any nearby enemies, grab the nearby crafting component, heal at the vending machines, then enter the next room. Don't forget to grab the loot it drops once it is defeated. So long as you stay far away from any enemies here, and keep peppering away at the main boss, you should be able to take it down relatively easily. If you hack the yellow pods it ejects, you can then temporarily shoot them as explosives to damage nearby enemies. Remember, if they get close, dodge out of the way to avoid the explosions. Keep your distance by utilising the circular nature of the room, and prioritise taking out any mini-spiders that get sent your way. You should be more equipped to take it out than the first time you saw one, but its level is also close to your own, so it won't be a pushover either. On the final platform before your goal, you will find a Mecharachnoid blocking your path. The heavies may push you back, but shouldn't prove to be too threatening as they are slow and won't catch up to you. Hack any turrets nearby to give the enemies a distraction, and try to keep all of the enemies on one side of you. As with most sections here, you will also have to contend with more enemies arriving from behind you once you start a firefight. Once you start coming up against level 24 Monobots, you'll be in new territory. Having an energy weapon here will help so you can take out any mini-spiders and Monobots along the way. Follow the waypoint, or just head generally towards the upper-right of the screen by extending bridges to each section. Once back inside dNexus, you'll need to head through some areas you've already been. Head back to the Arcology, take the elevator down to the deepStink, then use the floating platform to reach the structure in the center of the room, just like you did in Data Miner. Now it's time to head to the cognitive core to restart the AGI. NogHead, while double-crossing you, was also working on giving you access to where you need to go. Turns out nogHead had your back, even if he was forced to sell you out. When the Turrets pop up out of the ground, you'll know you've made it. They won't stop shooting you until they are dead, so don't stop shooting them. Use nearby cars as explosives, retreat to the vending machines near the entryway for health and keep moving. If you can take out one or two people every time you take cover before needing to move again, you will be on a good pace to take everyone out. The enemies approach from seemingly every angle, so you will need to be ready to use cover, and then shift your location quickly to avoid the opponents arriving behind you. Your augmentations and tactical abilities are going to be your friends here, don't skimp on using them. Taking them out first will help to simplify the arena, but the fact is, you're going to need to be able to take out a lot of people very quickly. From the start, you can use your augmentations or an energy/fire weapon to take out the shield Larkian.
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